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	<title>Comments for Chris Collins</title>
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	<link>http://chris.collins.id.au</link>
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		<title>Comment on Ubisoft: When Offline Isn&#8217;t Offline by Sea Po'ked</title>
		<link>http://chris.collins.id.au/2011/11/21/ubisoft-when-offline-isnt-offline/comment-page-1/#comment-587</link>
		<dc:creator>Sea Po'ked</dc:creator>
		<pubDate>Sat, 24 Dec 2011 02:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=231#comment-587</guid>
		<description>Damn, if only i read it before i bought revelations :C
Goddamnit! Ubisoft HAS GOT to fix this! Some sort of hacker (on the pirate bay) should be hired to help those idiots. As i said somewhere else, perfect games! Just shit communication and customer service.</description>
		<content:encoded><![CDATA[<p>Damn, if only i read it before i bought revelations :C<br />
Goddamnit! Ubisoft HAS GOT to fix this! Some sort of hacker (on the pirate bay) should be hired to help those idiots. As i said somewhere else, perfect games! Just shit communication and customer service.</p>
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		<title>Comment on SMASH 2011 Photos and Wrap-up by VirtualWolf</title>
		<link>http://chris.collins.id.au/2011/07/17/smash-2011-photos-and-wrap-up/comment-page-1/#comment-526</link>
		<dc:creator>VirtualWolf</dc:creator>
		<pubDate>Sun, 17 Jul 2011 06:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=201#comment-526</guid>
		<description>Ah, fair enough. :)</description>
		<content:encoded><![CDATA[<p>Ah, fair enough. :)</p>
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		<title>Comment on SMASH 2011 Photos and Wrap-up by Chris</title>
		<link>http://chris.collins.id.au/2011/07/17/smash-2011-photos-and-wrap-up/comment-page-1/#comment-525</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 17 Jul 2011 05:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=201#comment-525</guid>
		<description>No :) Fighting SCA means I&#039;ve developed quite a tolerance for carting around such a heavy camera/lens combo.  Whilst my arm got a little tired after 4-5 hours with no harness, my legs hurt far more by the time I got home.

I only really find it only gets &quot;heavy&quot; when I&#039;m actually trying to use it and balance the weight out in front, rather than letting the weight hang down.  To get stable shots (so the IS can work at it&#039;s best), I brace the lens with my left hand at the tripod ring (which I leave on), and use the ring to give me manoeuvring space for my fingertips onto the focus and zoom rings.</description>
		<content:encoded><![CDATA[<p>No :) Fighting SCA means I&#8217;ve developed quite a tolerance for carting around such a heavy camera/lens combo.  Whilst my arm got a little tired after 4-5 hours with no harness, my legs hurt far more by the time I got home.</p>
<p>I only really find it only gets &#8220;heavy&#8221; when I&#8217;m actually trying to use it and balance the weight out in front, rather than letting the weight hang down.  To get stable shots (so the IS can work at it&#8217;s best), I brace the lens with my left hand at the tripod ring (which I leave on), and use the ring to give me manoeuvring space for my fingertips onto the focus and zoom rings.</p>
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		<title>Comment on SMASH 2011 Photos and Wrap-up by VirtualWolf</title>
		<link>http://chris.collins.id.au/2011/07/17/smash-2011-photos-and-wrap-up/comment-page-1/#comment-524</link>
		<dc:creator>VirtualWolf</dc:creator>
		<pubDate>Sun, 17 Jul 2011 04:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=201#comment-524</guid>
		<description>Was your arm falling off after using the 70-200 the whole day? A friend of mine has one of those, and dear &lt;i&gt;god&lt;/i&gt; it&#039;s heavy. D:</description>
		<content:encoded><![CDATA[<p>Was your arm falling off after using the 70-200 the whole day? A friend of mine has one of those, and dear <i>god</i> it&#8217;s heavy. D:</p>
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		<title>Comment on ia64: Plan9, Compilers and ABIs by Chris</title>
		<link>http://chris.collins.id.au/2009/02/02/ia64-plan9-compilers-and-abis/comment-page-1/#comment-523</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 18 Jun 2011 12:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=53#comment-523</guid>
		<description>Unfortunately I haven&#039;t had much time to work on this particular side-project and I&#039;ve mostly given up trying to fathom KenCC.

I will revisit this once I&#039;ve had some time to play with other compiler tools/frameworks such as LLVM which I&#039;ve been looking into casually as of late.</description>
		<content:encoded><![CDATA[<p>Unfortunately I haven&#8217;t had much time to work on this particular side-project and I&#8217;ve mostly given up trying to fathom KenCC.</p>
<p>I will revisit this once I&#8217;ve had some time to play with other compiler tools/frameworks such as LLVM which I&#8217;ve been looking into casually as of late.</p>
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		<title>Comment on ia64: Plan9, Compilers and ABIs by Mark Haas</title>
		<link>http://chris.collins.id.au/2009/02/02/ia64-plan9-compilers-and-abis/comment-page-1/#comment-405</link>
		<dc:creator>Mark Haas</dc:creator>
		<pubDate>Fri, 18 Mar 2011 14:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=53#comment-405</guid>
		<description>Have you made any progress? I&#039;m thinking that might be a good thing to have running. 

An optimized compiler would be even more useful. Are you using cross-compilation?

-- Mark</description>
		<content:encoded><![CDATA[<p>Have you made any progress? I&#8217;m thinking that might be a good thing to have running. </p>
<p>An optimized compiler would be even more useful. Are you using cross-compilation?</p>
<p>&#8211; Mark</p>
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		<title>Comment on smallpt by Raphael Rodrigues da Costa</title>
		<link>http://chris.collins.id.au/2010/08/12/smallpt/comment-page-1/#comment-156</link>
		<dc:creator>Raphael Rodrigues da Costa</dc:creator>
		<pubDate>Wed, 08 Sep 2010 21:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=134#comment-156</guid>
		<description>Hello,
I am a big fan of this code too.
Very neat and understandable.
I passed the last month trying to port the code to the PS3 to run on the SPEs.
I had to modify the radiance code to not be recursive anymore, instead, it use a stack data structure to store the &quot;hitted&quot; object.
I am sucessfully so far, but, I&#039;m having a little problem on the calculation of the emission component of the object. I think its a single precision issue, since SPE&#039;s works faster with single precision.
I runned my code in the PPE only and the scene renders beautifully, but when I ran in the SPEs the scene its a little bit darkier.
Any help will be welcome.</description>
		<content:encoded><![CDATA[<p>Hello,<br />
I am a big fan of this code too.<br />
Very neat and understandable.<br />
I passed the last month trying to port the code to the PS3 to run on the SPEs.<br />
I had to modify the radiance code to not be recursive anymore, instead, it use a stack data structure to store the &#8220;hitted&#8221; object.<br />
I am sucessfully so far, but, I&#8217;m having a little problem on the calculation of the emission component of the object. I think its a single precision issue, since SPE&#8217;s works faster with single precision.<br />
I runned my code in the PPE only and the scene renders beautifully, but when I ran in the SPEs the scene its a little bit darkier.<br />
Any help will be welcome.</p>
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		<title>Comment on smallpt by Brian</title>
		<link>http://chris.collins.id.au/2010/08/12/smallpt/comment-page-1/#comment-145</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 19 Aug 2010 18:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=134#comment-145</guid>
		<description>I discovered smallpt yesterday and I have been experimenting with it a little.  It took me a little while to get it running on my mac.

Try: &quot;export GOMP_STACKSIZE=32000&quot; before executing in OSX.  This will raise the default stack size for the worker threads.</description>
		<content:encoded><![CDATA[<p>I discovered smallpt yesterday and I have been experimenting with it a little.  It took me a little while to get it running on my mac.</p>
<p>Try: &#8220;export GOMP_STACKSIZE=32000&#8243; before executing in OSX.  This will raise the default stack size for the worker threads.</p>
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	<item>
		<title>Comment on Lessons Learnt from Shooting at Supanova by Chris</title>
		<link>http://chris.collins.id.au/2010/06/22/lessons-learnt-from-shooting-at-supanova/comment-page-1/#comment-130</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 27 Jun 2010 12:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=122#comment-130</guid>
		<description>Actually, I&#039;ll disagree there - for head+shoulders only portraiture, 50mm works pretty well.

I&#039;m currently thinking of picking up a 28mm f/1.8 USM for the next major event.  The benefit there being that the 28mm f/1.8 USM does report focal distance for ETTL-II shooting.  I&#039;ll probably pick up at the 35mm f/2.0 at some point however.

Also planning to rent a 24-70mm f/2.8L for the next major event so I can get a feel for how it performs before laying down the cash for one.</description>
		<content:encoded><![CDATA[<p>Actually, I&#8217;ll disagree there &#8211; for head+shoulders only portraiture, 50mm works pretty well.</p>
<p>I&#8217;m currently thinking of picking up a 28mm f/1.8 USM for the next major event.  The benefit there being that the 28mm f/1.8 USM does report focal distance for ETTL-II shooting.  I&#8217;ll probably pick up at the 35mm f/2.0 at some point however.</p>
<p>Also planning to rent a 24-70mm f/2.8L for the next major event so I can get a feel for how it performs before laying down the cash for one.</p>
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		<title>Comment on Lessons Learnt from Shooting at Supanova by VirtualWolf</title>
		<link>http://chris.collins.id.au/2010/06/22/lessons-learnt-from-shooting-at-supanova/comment-page-1/#comment-129</link>
		<dc:creator>VirtualWolf</dc:creator>
		<pubDate>Thu, 24 Jun 2010 04:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://chris.collins.id.au/?p=122#comment-129</guid>
		<description>&quot;50mm is too long on an APS-C body for the tight quarters shooting at Supanova, but should be about right on full-frame.&quot;

Aye, we bought the 35mm f/2 for our 7D for exactly that reason... 50mm is just too long on APS-C (even regardless of what you&#039;re shooting, IMO).</description>
		<content:encoded><![CDATA[<p>&#8220;50mm is too long on an APS-C body for the tight quarters shooting at Supanova, but should be about right on full-frame.&#8221;</p>
<p>Aye, we bought the 35mm f/2 for our 7D for exactly that reason&#8230; 50mm is just too long on APS-C (even regardless of what you&#8217;re shooting, IMO).</p>
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